More haste, less speed

My novel is about a bunch of gamers who find the game is more real than they thought. So I really ought to keep in mind some of the things I learned in online gaming. One lesson I learned that I’m needing to remember as I write is that hurrying is bad.

Some quests involve fighting your way through a bunch of bad guys,¬†achieving something in the area, and then getting out again. It can be so tempting to rush back out; you’ve done what you need to, and you want to get onto the next task. But the more you hurry, the more chance there is of pulling more mobs than you can handle. The truth is that you achieve far more by slowing down and being careful than by rushing.

And this is precisely why I find that those few chapters I still have to finish on my novel are splitting into two halves, as the story grows. Yes, I could rush it, and jump from scene to scene, but I’ll achieve my purpose far more by slowing down and dealing with issues properly.

So the sad truth is that the end of my novel feels like a mirage – the closer I get to it, the further away it looks. I’ve done very little for the past couple of weeks, but feedback from my writers’ group has shown me why I’m stuck, and so I’m faithfully splitting chapters, adding scenes, and once again making forward progress.

I will finish this draft by the summer, and have a working, complete draft of my novel.

I’m just not committing myself to a specific summer!


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