Considering characters

As I continue with preparations for nanowrimo, I find myself inspecting the assembled cast and considering each very carefully. I found myself wondering this morning if one in particular would be better off male than female, and that has made me look closely at what each brings to the ensemble. Have I made the best selection I can? Have I got one particular character in just for a single joke? Will that relationship actually work in practice? Is that sub-plot going to be worth bringing along? And do I need a male hero that I can fall in love with?

This last is the one giving me most pause for thought, and to answer the question I need to think very carefully about what I want this particular character to do. Can she achieve that as a female? Can she achieve it as a male? Which produces the better story? Which will I enjoy writing most?

My baby novel tends to contain mainly female characters, and a lot of this is down to the plot itself, although discussion at writing group did lead me to explore a little more the role of males in that world. This new one contains a mixture, because among other things I want to show the range of people who play MMORPGs, and explore the different relationships that form and what each might get out of the game. I currently have a team of seven people: four males and three females. That’s pretty balanced.

I need to decide whether Elaine is too much of a Mary Sue in the story, or whether she’s really going to live her own life and have her own experiences. Equally, if I turn her into a male, is it for personal reasons rather than because it makes the story better? Which will I enjoy writing more? Which can I write better?

In the end, I think being female provides the best chance to contrast game life and personality with real life and personality, and that just has the edge, so for now Elaine will stay, but as I put more thought into the role she plays in the main story and in the relationships and growth areas, that still has time to change.

In other news, I get to design a new computer game and a related world system at the same time, just as background to the story. Writing isn’t just about actually putting words down on paper, you know!

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